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More layouts by iSpy321
Da'Momo's Bard
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Samurai
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Scholar
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Summoner
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Black Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Paladin
Preliminary 7.0 Setup
Countdown Macro for slot LT, LT D-Pad Left
/cd 15
Warrior
WXHB LT D-Pad Left:
Countdown Macro/cd 15
More Sage layouts
Controller OmniHealer 7.0 (SGE)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
SGE MMO
MMO mouse setup with modifiers.
Sage 1.3
After coming back to game pre 7.0, June 2024
Sage
Auto Attack is used as a placeholder for Psyche in 7.0, and Jump is in place of Eudaimonia
YoomSGE_1.11_6.55
SGE Layout Pre-7.0
6.55 Layout (Removed after 7.0 launch) : Here
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsUPDATES
Numbers correlate to Macros
0 Psyche
1 Philosophia
Set 8 Left - Removed Abilities
This set has been adjusted to be in line with my WHM 7.0 PreliminaryArin Ura | 7.0 Sage
Keybinds
1 2 3 4 5 6
Sage
Tank macro = /target <2> Triangle macro = /target <f>
SGE 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Thanks for the credit distraughtklownz! =)
7.0 SGE
Gain Psyche. (Jump as placeholder.)
Gain Philosophia. (Teleport as placeholder.)
Taco's Sage
Endwalker 90 Sage
L2 + DP: Rez Actions
Sage 7.05 Preliminary XHB
Goal is to use only Expanded XHB LT-RT and RT-LT, keeping everything and timers visible and not having to also use WXHB double click hold, to speed up usage in trials and raids. With also keeping similar layout between healing jobs.
This is initial layout before testing.