RDMRed Mage
This page lists all player-created hotbar (HB) and cross-hotbar (XHB) layout guides and keybindings for the Red Mage Class/Job in Final Fantasy XIV: Dawntrail.
New LayoutOn the eastern edge of Abalathia’s Spine lies the mountainous region of Gyr Abania.
It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity’s treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.
These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.
Personal MMO Mouse RDM
Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.
Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.
Hotbar 3 (shift): Surecast, team mitigations, swiftcast, LB and raise tend to be in these positions across all my jobs. The numbers are fillers, like the /pet emote for petting G'raha Tia, some dance emote, super-ethers/potions, mounts.
Red Mage Bars
Keybinds for those interested.
I use an mmo mouse so 1-6 on all bars are pressed on the mouse, uisng shift and ctrl for bar 2 and 3. The latter 6 on all bars are pressed uisng the keyboard and shift/ctrl.
Shift - Shortened to S for the sake of readability, So shift-1 would be s1.
Ctrl - Shortened to C for the sake of readability, So ctrl-1 would be c1.
Bar 1 - 1, 2, 3, 4, 5, 6, Q, E, T, sT, R, sR
Bar 2 - s1, s2, s3, s4, s5, s6, sQ, sE ,F, sF, G ,sG
Bar 3 - c1, c2, c3, c4, c5, c6, cQ, cE, cF, cZ ,cR , cX
The + on Bar 2 is an hotbar display on/off button for my other bars with emotes and such.
The heart on Bar 3 is placeholder for Mana Potions.
RDM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Da'momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic. Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
2 is unique to each job while 7 is shared. Emote icons are (duh) my favorite emotesa and the magnifying glass is my job changer.
FF14: RDM-7.0
Single Target (L)
Mobs (R)
Replace skill locations with Macros Refer to In-Game Macro commands
7.0 Red Mage
I have my hotbars set up so that pressing R1 toggles between hotbars 1 and 2, with hotbar 3 as the WXHB.
"1" icon is Aether Compass, "2" icon is Gysahl Greens.
Sprint isn't on these hotbars because I have it in a macro bound to L3 instead. That macro looks like this:
/merror off /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /ac "Sprint" /micon "Sprint"
The reason it's like this is because (so I'm told) Sprint doesn't queue like other actions, so repeating it a bunch in a macro makes it more reliable.
RDM ->EW & Dawntrail levelling
this layout works for levelling from RDM unlock through Dawntrail. main crossbar is your single target spells & burst rotation, and the 2nd has your AOE spells
RDM MMO mouse
First attempt to make panels for MMO mouse with 2 3x4 hotbars and 1 6x2 for utility
RDM Dawntrail
Might change this
GP RDM
Main caster. XIVcombo.
RDM - Baseline
RDM as of 6.5
2 XHBs lvl 100 Dawntrail
Thought Process
- melee and spells separated
- Tried to place ogcds near their rotation/burst gcds (e.g. embolden near melee combo, pot near spells for opener, etc)
- Fleche and C6 duplicated to make drifting harder
- spell relevant actions near spells (e.g. lucid, instants)
- macro icon is placeholder for pots
- Expanded XHB on HB 2 shared with WXHB to see cooldowns, use whichever you feel comfortable using. I just think double tapping is annoying :)
Red Mage (Combo Plugin)
Pot goes on Bar 3 Down D-Pad Raise uses Macro
Red Mage
Pot goes on Bar 3 Down D-Pad Raise uses Macro
Althea's RDM Layout
Based on Squintina's layout, but with tweaks that fit my brain better. ST on chotbar 1, AoE on chotbar 2. I hit R1 (right bumper) to change to the AoE and sit on that chotbar as needed. Since RDM is my Eureka job, I have Eureka Potion set to chotbar 3, LDU.
RDM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
7.0 RDM
Gain Vice of Thorns. (Uncouple from Embolden. Auto-attack as placeholder.)
Gain Cineration. (Uncouple from Manafication if possible?)
I really don't like these attacks that follow up from buffs. Maybe see how it feels and swap Manafication and Embolden with Reprise and Magick Barrier.
Radulf Rushe RDM 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
90 -> 100 changes:
- Jolt III: upgrade of Jolt II (no change needed)
- Vice of Thorns: Action Change from Embolden (no change needed)
- Cineration: Action Change from Manafication (no change needed)
- Grand Impact: Action Change from Jolt III/Impact (no change needed)
Endwalker RDM
Endwalker Lvl90 RDM
RDM
Valen Bree
MKB Red Mage
Prime Caster. XIVcombo: consolidate basic single target and AoE spells.
Octa's RDM
made to be used with holding R2+L2 and then dropping R2 to access the OGCDs (flèche, contre sixte) while doing the melee combo
RDM 6.58
Perfect, use as base
New button consistencies for similar job actions
Character Configuration >> Hotbar Settings >> Sharing:- Shared Hotbar > Cross Hotbar > Hotbars 5 to 8 selected
Character Configuration >> Hotbar Settings >> Custom:- Expanded Hold Controls > "Enable expanded controls with L2+R2" selected > Display with: L2+R2 - "Cross Hotbar 2 - Left" & Display with: R2+L2 - "Cross Hotbar 2 - Right"
Set Selection > "Enable auto hotbar switching when drawing/sheathing weapon." selected > "Enable customization for when weapon is sheathed." selected > Hotbars 5 & 6 selected > "Enable customization for when weapon is drawn." selected > Hotbars 1 & 3 selected
RDM from Bun Boss
From Bun Boss video
LV 90 Raid RDM
RDM hotbar designed to afford movement on more commonly pressed actions, shifting uncommon actions to directionals. Setup mirrors gauge sides. Intended to work well with the standard RDM 90 Opener.
Lv 90 RDM Hotbar
The VerHotbar
Hotbar Rework: Red Mage
Hotbar 1 (Back)
1: Part 1 Combo
2: Part 2 Combo
3 Rez Bar
4: Utilities
Hotbar 2 (Front)
1: Single Target
2: Upgraded Singles
3: Aoe
4: Buffs
RDM
RDM
RDM
Loosely based on Bun guides videos, but added missing skills and shifted some for better flow and easy access.
Noko steamdeck red mage
How I set up my crossbars as a red mage on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Used the following link to add keybinds to the back triggers : https://www.reddit.com/r/ffxiv/comments/vdnmji/advanced_controller_tips_for_steam_deck/
||| L4 -> Target nearest enemy
||| R4 -> Cycle through enemies (nearest -> furthest)
||| L5 -> Sprint
||| R5 -> Inventory||| L2 + L5 -> Mount
||| L2 + R5 -> Armour chest
||| R2 + R5 -> Chobo inventoryRed Mage XHB
Currently lv72
RDM Lv90
Red Mage Cross Hotbar setup based from Bun Boss FFXIV on Youtube as of Jul 16, 2022 (except expanded XHB which I regularly access).
RDM | V02
For new opener and rotation
Rainbows RDM XHB
I'm a small streamer that loves FFXIV and many other things. The XHBs I publish are solely how I personally like to organize my Hotbars when on the controller! Feel free to use them if you too like them! Some are thrown together and some are planned out.
RDM | V01
Lvl 90 before starting savage Pandae
test
1231
RDM
Sprint as Macro on R3. Diamond Macro is meant to be pot. Thinking abt adding raise macro.
EW RDM
6.3
RDM Altered
For Normal Use
RDM Vanilla
For Emergency Use
Squintina RDM (EW)
https://www.youtube.com/watch?v=J0QXNsgF9ls
Red Mage Hot Bar Set 1
I don't know what I am doing!