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WAR BAR 7.05
Wip
Warrior WIP
WIP for current warrior hotbar. Expanded XHB is enabled both LT - RT and RT - LT are set to Right 2. This allows for easy access to mits/healing regardless of which side of the HB you are working on. Right side for single target, left side for AOE, top bars for lesser used actions roughly based on the single target/aoe split.
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
Controller OmniTank 7.0 (WAR)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
War
3 : 1,2,3,4,A,Z,E,R,F,T,C,V,X
2 :SHIFT + 1,2,3,4,A,Z,E,R,F,T,C,V,M.4
WAR MMO
MMO mouse setup with modifiers.
Juce Warrior
Single target on RT + face buttons, AOE on LT + face buttons
Damage mitigation on LT + D pad, barriers and healing on double LT + face buttons
Azure's WAR Hotbars - 6.5x
Equipment
This layout is designed around the following hardware:
WAR 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Noko Steamdeck Warrior
How I set up my crossbars as a warrior on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
DoW - XHB - WAR
Just copied Nanaki's
WAR 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)